<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>data-structures on Schulich Ignite</title><link>https://schulichignite.com/tags/data-structures/</link><description>Recent content in data-structures on Schulich Ignite</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><atom:link href="https://schulichignite.com/tags/data-structures/index.xml" rel="self" type="application/rss+xml"/><item><title/><link>https://schulichignite.com/definitions/collections/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://schulichignite.com/definitions/collections/</guid><description>Collections are a data type that is used to hold multiple other data types. For example lets say you wanted to keep track of all of the names of items in a player inventory.</description></item><item><title/><link>https://schulichignite.com/definitions/hashing/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://schulichignite.com/definitions/hashing/</guid><description>Hashing is a process where you take some sort of input data and use a hashing algorithm map it to some sort of output data (called a hash).</description></item><item><title/><link>https://schulichignite.com/definitions/loops/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://schulichignite.com/definitions/loops/</guid><description>Loops are a concept in programming that allows you to run some code for a defined number of times. This means if you have an operation you want to run 1000 times, or maybe run some code for every user in a database, or show a menu until someone makes a choice in a game, loops are what you want.</description></item><item><title/><link>https://schulichignite.com/definitions/variables/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://schulichignite.com/definitions/variables/</guid><description>When working with code you will inevitably want to store some information. To store information we use variables. Variables are basically labels we can use to refer to information more easily.</description></item></channel></rss>